UrbanShaper - Hackathon Project
Context
A week-long hackathon during which I helped to create a concept for the Aarhus Municipality. I was placed in a group with seven other students from diverse educational backgrounds.
I took on the role of a project manager to facilitate a Design Sprint and enable the whole team to research, develop, and test a concept in approximately, three days. The design of the final solution was a collaborative effort of the whole group.
Problem
How can young people influence urban development in Aarhus?
Aarhus, Denmark is a constantly evolving city. However, not a lot of residents are interested about its urban development, especially the younger generation.
Therefore, we needed to find opportunities and present solutions that would make it attractive for young people to get involved in the city’s development.
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Defining the problem
Action
We structured the whole week according to the Design Sprint 2.0 process. I utilized my leadership and project management skills to facilitate each day and keep track of the time frame to make sure we are on schedule.
We applied the Design Thinking mindset while developing the concept. We interviewed the target audience to understand their point of view on the stated problem. Then, we set the goal and defined three sprint questions. I facilitated ideation through, for example, Crazy 8’s and then we prototyped the final design idea in Figma. Lastly, we tested the solution with possible future users to reflect on the outcome of the hackathon.
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One of the sketches I drew during ideation
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Design inspirations for the solution
Result
The final solution idea consisted of an app, UrbanShaper, and interactive screens. The app’s UX and UI was tailored towards young users to make it appealing and recognizable with other apps they might often use (e.g., Tinder). The interactive screens would then utilize AR technology to help visualize any future urban projects and their impact on the city.
The whole week ended with a sales pitch where we highlighted our process and what benefits will the client gain from our solution. For example, higher engagement, easier way of gathering data, or the app’s adaptability.
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Visualization of the interactive screens I made with ChatGPT