GAME DESIGN
Mindful ChuChu
This was a 5-week student research project I worked on with three other students at Business Academy Aarhus, Denmark.
The main goal of this research project was to create a prototype of a VR game that can make ASMR (autonomous sensory meridian response) more interactive and immersive through the use of virtual reality headsets, directional audio, and haptic feedback from the controllers.
During this project, I was responsible for:
Project management
Game design
Level design
The Lost Colony of Roanoke
This narrative-driven text game was made during a GameDevHub Czech course I took in Narrative Design (Interactive Writing). It was the final project thanks to which I successfully completed the course.
The story is heavily inspired by a real event on Roanoke Island in the late 1500s. I tackled topics like world building or story beats, and I learned how to develop interactive games in Twine.
Evil Pac-Man
A VR game I made together with two students during an elective course - Game Experiences. I was in charge of Game Design, Game Programming, and Project Management.
Here I learned how to approach VR games development in Unity, how to create game design documents, or how to conduct playtests.
GAME DESIGN
Mindful ChuChu
This was a 5-week student research project I worked on with three other students at Business Academy Aarhus, Denmark.
The main goal of this research project was to create a prototype of a VR game that can make ASMR (autonomous sensory meridian response) more interactive and immersive through the use of virtual reality headsets, directional audio, and haptic feedback from the controllers.
During this project, I was responsible for:
Project management
Game design
Level design
The Lost Colony of Roanoke
This narrative-driven text game was made during a GameDevHub Czech course I took in Narrative Design (Interactive Writing). It was the final project thanks to which I successfully completed the course.
The story is heavily inspired by a real event on Roanoke Island in the late 1500s. I tackled topics like world building or story beats, and I learned how to develop interactive games in Twine.
Evil Pac-Man
A VR game I made together with two students during an elective course - Game Experiences. I was in charge of Game Design, Game Programming, and Project Management.
Here I learned how to approach VR games development in Unity, how to create game design documents, or how to conduct playtests.
GAME DESIGN
Mindful ChuChu
This was a 5-week student research project I worked on with three other students at Business Academy Aarhus, Denmark.
The main goal of this research project was to create a prototype of a VR game that can make ASMR (autonomous sensory meridian response) more interactive and immersive through the use of virtual reality headsets, directional audio, and haptic feedback from the controllers.
During this project, I was responsible for:
Project management
Game design
Level design
The Lost Colony of Roanoke
This narrative-driven text game was made during a GameDevHub Czech course I took in Narrative Design (Interactive Writing). It was the final project thanks to which I successfully completed the course.
The story is heavily inspired by a real event on Roanoke Island in the late 1500s. I tackled topics like world building or story beats, and I learned how to develop interactive games in Twine.
Evil Pac-Man
A VR game I made together with two students during an elective course - Game Experiences. I was in charge of Game Design, Game Programming, and Project Management.
Here I learned how to approach VR games development in Unity, how to create game design documents, or how to conduct playtests.